Playstyle
10 games
Playstyle radar
10 gamesCompared with Gold bot laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
37
of 100
Damage
Damage per minute and share of the team's damage
41
of 100
Farming
CS pace, gold income and early-lane farm
47
of 100
Vision
Vision score, control wards and ward clears
24
of 100
Objectives
Epic monsters, objective damage and plates
67
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
52
of 100
What to work on
10 gamesAggressionStart here
Solo kills / game
0.3 vs 0.8 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Damage
Damage / min
794 vs 826 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Vision
Vision score / min
0.53 vs 0.63 typical
Put a ward down on every back and sweep the river before objectives.
Not a priority
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among bot laners, objectives leads at 66 of 100, built on 2.5 epic monsters a game and 858 objective damage a minute. Vision trails at 27, with 0.0 control wards a game.
Among bot laners
Gold bot laners with above-median solo kills a game win 61% of games; below it, 46%.
Gold bot laners with above-median damage a minute win 62% of games; below it, 37%.
Gold bot laners with above-median vision score a minute win 53% of games; below it, 46%.