Playstyle
15 games
Playstyle radar
15 gamesCompared with Emerald top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
57
of 100
Damage
Damage per minute and share of the team's damage
42
of 100
Farming
CS pace, gold income and early-lane farm
63
of 100
Vision
Vision score, control wards and ward clears
29
of 100
Objectives
Epic monsters, objective damage and plates
37
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
66
of 100
What to work on
15 gamesVisionStart here
Vision score / min
0.62 vs 0.78 typical
Put a ward down on every back and sweep the river before objectives.
Vision
Control wards / game
0.0 vs 0.3 typical
Buy a control ward on most backs and place it where the next fight happens.
Objectives
Epic monsters / game
0.6 vs 0.8 typical
Be at the dragon pit before it spawns, not after the fight is over.
Strengths
Deaths / min
0.15 vs 0.21
88 of 100 against Wukong players, and it matters: the better half of Wukong top laners wins 70% of games, the other half 31%.
Time spent dead
9% vs 11%
79 of 100 against Wukong players, and it matters: the better half of Wukong top laners wins 66% of games, the other half 35%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among top laners, survivability leads at 67 of 100, built on 0.19 deaths a minute and 11% time spent dead. Vision trails at 30, with 0.1 control wards a game.
Among top laners
Wukong top laners with above-median vision score a minute win 54% of games; below it, 47%.
Wukong top laners with above-median control wards a game win 54% of games; below it, 49%.
Wukong top laners with above-median epic monsters a game win 69% of games; below it, 33%.