Playstyle
12 games
Playstyle radar
12 gamesCompared with Platinum junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
32
of 100
Damage
Damage per minute and share of the team's damage
32
of 100
Farming
CS pace, gold income and early-lane farm
41
of 100
Vision
Vision score, control wards and ward clears
36
of 100
Objectives
Epic monsters, objective damage and plates
55
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
52
of 100
What to work on
12 gamesDamageStart here
Damage / min
570 vs 694 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Aggression
Kills / min
0.17 vs 0.26 typical
Convert the leads you build into kills on the map instead of resetting on them.
Aggression
Solo kills / game
0.8 vs 1.3 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Not a priority
Strengths
Turret plates / game
6.5 vs 4.1
82 of 100 against junglers, and it matters: the better half of Platinum junglers wins 76% of games, the other half 28%.
Objective damage / min
1153 vs 929
77 of 100 against junglers, and it matters: the better half of Platinum junglers wins 79% of games, the other half 20%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among junglers, objectives leads at 55 of 100, built on 2.5 epic monsters a game and 7.1 turret plates a game. Aggression trails at 32, with 0.19 kills a minute.
Among junglers
Platinum junglers with above-median damage a minute win 58% of games; below it, 41%.
Platinum junglers with above-median kills a minute win 63% of games; below it, 36%.
Platinum junglers with above-median solo kills a game win 58% of games; below it, 45%.