Playstyle
17 games
Playstyle radar
17 gamesCompared with Gold mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
46
of 100
Damage
Damage per minute and share of the team's damage
60
of 100
Farming
CS pace, gold income and early-lane farm
53
of 100
Vision
Vision score, control wards and ward clears
33
of 100
Objectives
Epic monsters, objective damage and plates
63
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
37
of 100
What to work on
17 gamesAggressionStart here
Solo kills / game
1.5 vs 2.4 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Vision
Vision score / min
0.64 vs 0.72 typical
Put a ward down on every back and sweep the river before objectives.
Vision
Control wards / game
0.3 vs 0.5 typical
Buy a control ward on most backs and place it where the next fight happens.
Strengths
Turret plates / game
12.2 vs 8.5
88 of 100 against mid laners, and it matters: the better half of Gold mid laners wins 76% of games, the other half 27%.
Gold / min
453 vs 413
77 of 100 against mid laners, and it matters: the better half of Gold mid laners wins 66% of games, the other half 33%.
Objective damage / min
422 vs 311
77 of 100 against mid laners, and it matters: the better half of Gold mid laners wins 72% of games, the other half 26%.
Identity
Farm Focused
Builds leads through gold and CS.
Among mid laners, farming leads at 64 of 100, built on 441 gold a minute and 64.6 CS at 10 min. Vision trails at 36, with 0.9 control wards a game.
Among mid laners
Gold mid laners with above-median solo kills a game win 60% of games; below it, 42%.
Gold mid laners with above-median vision score a minute win 54% of games; below it, 45%.
Gold mid laners with above-median control wards a game win 52% of games; below it, 48%.