Playstyle
17 games
Playstyle radar
17 gamesCompared with Silver top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
41
of 100
Damage
Damage per minute and share of the team's damage
31
of 100
Farming
CS pace, gold income and early-lane farm
37
of 100
Vision
Vision score, control wards and ward clears
54
of 100
Objectives
Epic monsters, objective damage and plates
65
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
59
of 100
What to work on
17 gamesFarmingStart here
CS / min
6.9 vs 7.8 typical
Catch the side wave between fights instead of standing in the river.
Farming
CS at 10 min
63.6 vs 71.8 typical
Match the enemy's CS in the first ten minutes before looking for plays.
Damage
Damage / min
746 vs 810 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Not a priority
Strengths
Epic monsters / game
1.4 vs 0.8
86 of 100 against Yorick players, and it matters: the better half of Yorick top laners wins 66% of games, the other half 32%.
Deaths / min
0.14 vs 0.17
73 of 100 against Yorick players, and it matters: the better half of Yorick top laners wins 67% of games, the other half 31%.
Wards cleared / game
2.5 vs 1.4
85 of 100 against Yorick players. Keep it; it is part of how the games get won.
Identity
Objective Taker
Plays for dragons, towers and plates.
Among top laners, objectives leads at 76 of 100, built on 1.6 epic monsters a game and 466 objective damage a minute. Aggression trails at 31, with 1.4 solo kills a game. For a Yorick player that is the expected shape: against other Yorick players, aggression sits near the median.
Among top laners
Yorick top laners with above-median CS a minute win 56% of games; below it, 42%.
Yorick top laners with above-median CS at 10 min win 53% of games; below it, 46%.
Yorick top laners with above-median damage a minute win 58% of games; below it, 40%.