Playstyle
46 games
Playstyle radar
46 gamesCompared with Diamond top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
66
of 100
Damage
Damage per minute and share of the team's damage
74
of 100
Farming
CS pace, gold income and early-lane farm
62
of 100
Vision
Vision score, control wards and ward clears
48
of 100
Objectives
Epic monsters, objective damage and plates
42
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
21
of 100
What to work on
46 gamesSurvivabilityStart here
Deaths / min
0.32 vs 0.22 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
16% vs 12% typical
Avoid the late death that costs a minute of the map when every second counts.
Objectives
Epic monsters / game
0.4 vs 0.7 typical
Be at the dragon pit before it spawns, not after the fight is over.
Strengths
Gold / min
459 vs 413
85 of 100 against top laners, and it matters: the better half of Diamond top laners wins 66% of games, the other half 30%.
Kills / min
0.25 vs 0.20
75 of 100 against top laners, and it matters: the better half of Diamond top laners wins 60% of games, the other half 35%.
Solo kills / game
3.7 vs 2.4
81 of 100 against top laners, and it matters: the better half of Diamond top laners wins 58% of games, the other half 41%.
Identity
Carry
The team's damage runs through them.
Among top laners, damage leads at 74 of 100, built on 25% team damage share and 913 damage a minute. Survivability trails at 19, with 0.29 deaths a minute.
Among top laners
Diamond top laners with fewer deaths a minute than the median win 65% of games; with more, 30%.
In your wins 0.24, in your losses 0.34 · 25W 21L
Diamond top laners with less time spent dead than the median win 62% of games; with more, 33%.
In your wins 12%, in your losses 16% · 25W 21L
Diamond top laners with above-median epic monsters a game win 67% of games; below it, 31%.
In your wins 1.6, in your losses 0.5 · 25W 21L