Playstyle
60 games
Playstyle radar
60 gamesCompared with Master+ supports, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
32
of 100
Damage
Damage per minute and share of the team's damage
29
of 100
Utility
Healing, shielding, lockdown and saves for allies
45
of 100
Vision
Vision score, control wards and ward clears
54
of 100
Objectives
Epic monsters, objective damage and plates
36
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
43
of 100
last 60season331 games
What to work on
60 gamesObjectivesStart here
Objective damage / min
63 vs 85 typical
Hit the objective while the team holds the area instead of chasing.
Aggression
Kills / min
0.05 vs 0.07 typical
Follow the carry's all-in with your own damage instead of only peeling.
Objectives
Turret plates / game
5.0 vs 5.9 typical
Push for plates after a won trade instead of resetting.
Not a priority
Strengths
Control wards / game
8.2 vs 5.5
75 of 100 against supports, and it matters: the better half of Master+ supports wins 56% of games, the other half 49%.
Identity
All-Rounder
No axis stands out above the pack.
Among supports, vision leads at 57 of 100, built on 7.7 control wards a game and 2.73 vision score a minute. Damage trails at 27, with 322 damage a minute.
Among supports
Master+ supports with above-median objective damage a minute win 73% of games; below it, 31%.
This season, in your wins 116, in your losses 52 · 145W 135L
Master+ supports with above-median kills a minute win 57% of games; below it, 47%.
This season, in your wins 0.09, in your losses 0.07 · 161W 170L
Master+ supports with above-median turret plates a game win 82% of games; below it, 27%.
This season, in your wins 8.7, in your losses 2.8 · 161W 170L