Playstyle
11 games
Playstyle radar
11 gamesCompared with Silver mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
39
of 100
Damage
Damage per minute and share of the team's damage
57
of 100
Farming
CS pace, gold income and early-lane farm
20
of 100
Vision
Vision score, control wards and ward clears
64
of 100
Objectives
Epic monsters, objective damage and plates
24
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
26
of 100
What to work on
11 gamesSurvivabilityStart here
Deaths / min
0.33 vs 0.21 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
17% vs 11% typical
Avoid the late death that costs a minute of the map when every second counts.
Objectives
Objective damage / min
126 vs 307 typical
Hit the objective while the team holds the area instead of chasing.
Strengths
Vision score / min
0.83 vs 0.69
72 of 100 against mid laners, and it matters: the better half of Silver mid laners wins 53% of games, the other half 44%.
Control wards / game
1.4 vs 0.2
71 of 100 against mid laners. Keep it; it is part of how the games get won.
Kill participation
50% vs 42%
84 of 100 against mid laners. Keep it; it is part of how the games get won.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among mid laners, vision leads at 66 of 100, built on 1.07 vision score a minute and 3.2 wards cleared a game. Objectives trails at 24, with 4.5 turret plates a game.
Among mid laners
Silver mid laners with fewer deaths a minute than the median win 66% of games; with more, 31%.
Silver mid laners with less time spent dead than the median win 63% of games; with more, 35%.
Silver mid laners with above-median objective damage a minute win 72% of games; below it, 25%.