Playstyle
16 games
Playstyle radar
16 gamesCompared with Emerald top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
61
of 100
Damage
Damage per minute and share of the team's damage
75
of 100
Farming
CS pace, gold income and early-lane farm
55
of 100
Vision
Vision score, control wards and ward clears
28
of 100
Objectives
Epic monsters, objective damage and plates
33
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
51
of 100
What to work on
16 gamesObjectivesStart here
Epic monsters / game
0.5 vs 0.8 typical
Be at the dragon pit before it spawns, not after the fight is over.
Vision
Vision score / min
0.64 vs 0.79 typical
Put a ward down on every back and sweep the river before objectives.
Objectives
Turret plates / game
8.9 vs 10.4 typical
Push for plates after a won trade instead of resetting.
Strengths
Kills / min
0.27 vs 0.20
79 of 100 against top laners, and it matters: the better half of Emerald top laners wins 62% of games, the other half 36%.
Damage / min
977 vs 822
79 of 100 against top laners, and it matters: the better half of Emerald top laners wins 58% of games, the other half 40%.
Kill participation
41% vs 36%
78 of 100 against top laners. Keep it; it is part of how the games get won.
Identity
Carry
The team's damage runs through them.
Among top laners, damage leads at 73 of 100, built on 27% team damage share and 996 damage a minute. Vision trails at 28, with 0.1 control wards a game.
Among top laners
Emerald top laners with above-median epic monsters a game win 68% of games; below it, 32%.
Emerald top laners with above-median vision score a minute win 53% of games; below it, 46%.
Emerald top laners with above-median turret plates a game win 75% of games; below it, 28%.