Playstyle
18 games
Playstyle radar
18 gamesCompared with Platinum top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
40
of 100
Damage
Damage per minute and share of the team's damage
26
of 100
Farming
CS pace, gold income and early-lane farm
44
of 100
Vision
Vision score, control wards and ward clears
89
of 100
Objectives
Epic monsters, objective damage and plates
34
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
52
of 100
What to work on
18 gamesObjectivesStart here
Objective damage / min
207 vs 403 typical
Hit the objective while the team holds the area instead of chasing.
Objectives
Turret plates / game
6.1 vs 10.4 typical
Push for plates after a won trade instead of resetting.
Damage
Damage / min
727 vs 823 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Not a priority
Strengths
Vision score / min
1.20 vs 0.78
100 of 100 against top laners, and it matters: the better half of Platinum top laners wins 53% of games, the other half 46%.
Wards cleared / game
4.0 vs 1.5
100 of 100 against top laners, and it matters: the better half of Platinum top laners wins 53% of games, the other half 48%.
Kill participation
43% vs 35%
86 of 100 against top laners. Keep it; it is part of how the games get won.
Identity
Vision Keeper
Controls the map with wards and sweeps.
Among top laners, vision leads at 91 of 100, built on 5.4 control wards a game and 1.28 vision score a minute. Damage trails at 27, with 622 damage a minute.
Among top laners
Platinum top laners with above-median objective damage a minute win 72% of games; below it, 27%.
Platinum top laners with above-median turret plates a game win 75% of games; below it, 29%.
Platinum top laners with above-median damage a minute win 59% of games; below it, 41%.