Playstyle
20 games
Playstyle radar
20 gamesCompared with supports of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
12
of 100
Damage
Damage per minute and share of the team's damage
9
of 100
Farming
CS pace, gold income and early-lane farm
19
of 100
Vision
Vision score, control wards and ward clears
38
of 100
Objectives
Epic monsters, objective damage and plates
33
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
34
of 100
What to work on
20 gamesSurvivabilityStart here
Time spent dead
13% vs 9% typical
Avoid the late death that costs a minute of the map when every second counts.
Survivability
Deaths / min
0.30 vs 0.22 typical
Stay out of the fog when the enemy jungler is unseen.
Objectives
Turret plates / game
2.3 vs 5.7 typical
Push for plates after a won trade instead of resetting.
Not a priority
Strengths
CS / min
1.4 vs 1.1
72 of 100 against supports. Keep it; it is part of how the games get won.
Identity
All-Rounder
No axis stands out above the pack.
Among supports, objectives leads at 35 of 100, built on 1.7 epic monsters a game and 263 objective damage a minute. Aggression trails at 11, with 0.1 solo kills a game.
Among supports
supports with less time spent dead than the median win 66% of games; with more, 34%.
supports with fewer deaths a minute than the median win 68% of games; with more, 32%.
supports with above-median turret plates a game win 79% of games; below it, 25%.