Playstyle
10 games
Playstyle radar
10 gamesCompared with Diamond junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
67
of 100
Damage
Damage per minute and share of the team's damage
51
of 100
Farming
CS pace, gold income and early-lane farm
54
of 100
Vision
Vision score, control wards and ward clears
57
of 100
Objectives
Epic monsters, objective damage and plates
87
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
73
of 100
What to work on
10 gamesNothing stands out below the norm
Every rated stat sits at or above what is typical for junglers. The strengths below are where the margin is widest.
Not a priority
Strengths
Epic monsters / game
4.6 vs 2.8
100 of 100 against Viego players, and it matters: the better half of Viego junglers wins 83% of games, the other half 30%.
Objective damage / min
1539 vs 997
100 of 100 against Viego players, and it matters: the better half of Viego junglers wins 80% of games, the other half 18%.
Time spent dead
7% vs 10%
83 of 100 against Viego players, and it matters: the better half of Viego junglers wins 70% of games, the other half 29%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among junglers, objectives leads at 89 of 100, built on 1298 objective damage a minute and 4.0 epic monsters a game. Damage trails at 52, with 18% team damage share.
Among junglers