Playstyle
17 games
Playstyle radar
17 gamesCompared with Platinum top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
34
of 100
Damage
Damage per minute and share of the team's damage
37
of 100
Farming
CS pace, gold income and early-lane farm
23
of 100
Vision
Vision score, control wards and ward clears
40
of 100
Objectives
Epic monsters, objective damage and plates
43
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
33
of 100
What to work on
17 gamesDamageStart here
Damage / min
682 vs 823 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Aggression
Solo kills / game
1.7 vs 2.7 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Farming
Gold / min
368 vs 412 typical
Take plates and camps when the lane is pushed instead of waiting for the next fight.
Strengths
Time spent dead
9% vs 11%
72 of 100 against top laners, and it matters: the better half of Platinum top laners wins 64% of games, the other half 36%.
Wards cleared / game
2.2 vs 1.5
72 of 100 against top laners, and it matters: the better half of Platinum top laners wins 53% of games, the other half 48%.
Identity
All-Rounder
No axis stands out above the pack.
Among top laners, objectives leads at 45 of 100, built on 1.5 epic monsters a game and 485 objective damage a minute. Farming trails at 29, with 6.0 CS a minute.
Among top laners
Platinum top laners with above-median damage a minute win 59% of games; below it, 41%.
Platinum top laners with above-median solo kills a game win 60% of games; below it, 41%.
Platinum top laners with above-median gold a minute win 68% of games; below it, 32%.