Playstyle
60 games
Playstyle radar
60 gamesCompared with Arena players.
Axis breakdown
Placement
Average finish and top-2 rate
71
of 100
Damage
Damage per minute and share of the duo's damage
68
of 100
Frontline
Damage soaked and mitigated for the duo
67
of 100
Utility
Healing and shielding for the duo
38
of 100
Control
Crowd control uptime and immobilizations
64
of 100
Mechanics
Skillshots landed and dodged
58
of 100
last 60season301 games
What to work on
60 gamesWin-rate evidence is not available for every stat yet; stats without it are ranked by the gap alone and never coached first.
UtilityStart here
Ally heal + shield / min
33 vs 51 typical
Time shields and heals to the opponent's burst, not before it.
Utility
Heals + shields / min
33 vs 51 typical
Keep the heal for the moment the opponent commits.
Strengths
Damage mitigated / min
3742 vs 2642
74 of 100 against Arena players, and it matters: the better half of Arena players wins 49% of games, the other half 18%.
Damage / min
1917 vs 1552
73 of 100 against Arena players, and it matters: the better half of Arena players wins 56% of games, the other half 10%.
Average placement
3.0 vs 3.5
71 of 100 against Arena players. Keep it; it is part of how the games get won.
Identity
Finisher
Turns lobbies into podium finishes.
Among Arena players, placement leads at 71 of 100, built on 3.0 average placement and 47% top-2 rate. Utility trails at 38, with 33 ally heal + shield a minute.
Among Arena players
Arena players with above-median ally heal + shield a minute win 37% of games; below it, 32%.
This season, in your wins 88, in your losses 80 · 165W 136L
Arena players with above-median heals + shields a minute win 37% of games; below it, 32%.
This season, in your wins 88, in your losses 80 · 165W 136L