Playstyle
14 games
Playstyle radar
14 gamesCompared with Silver mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
63
of 100
Damage
Damage per minute and share of the team's damage
68
of 100
Farming
CS pace, gold income and early-lane farm
27
of 100
Vision
Vision score, control wards and ward clears
45
of 100
Objectives
Epic monsters, objective damage and plates
54
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
20
of 100
What to work on
14 gamesSurvivabilityStart here
Time spent dead
15% vs 12% typical
Avoid the late death that costs a minute of the map when every second counts.
Survivability
Deaths / min
0.26 vs 0.22 typical
Stay out of the fog when the enemy jungler is unseen.
Farming
CS at 10 min
54.9 vs 77.2 typical
Match the enemy's CS in the first ten minutes before looking for plays.
Strengths
Turret plates / game
10.6 vs 7.2
95 of 100 against Brand players, and it matters: the better half of Brand mid laners wins 79% of games, the other half 24%.
Solo kills / game
2.8 vs 1.5
90 of 100 against Brand players, and it matters: the better half of Brand mid laners wins 57% of games, the other half 45%.
Damage / min
1047 vs 915
75 of 100 against Brand players, and it matters: the better half of Brand mid laners wins 56% of games, the other half 45%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among mid laners, damage leads at 72 of 100, built on 963 damage a minute and 24% team damage share. Survivability trails at 19, with 16% time spent dead.
Among mid laners
Brand mid laners with less time spent dead than the median win 64% of games; with more, 36%.
Brand mid laners with fewer deaths a minute than the median win 68% of games; with more, 32%.
Brand mid laners with above-median CS at 10 min win 54% of games; below it, 47%.