Playstyle
19 games
Playstyle radar
19 gamesCompared with Arena players.
Axis breakdown
Placement
Average finish and top-2 rate
40
of 100
Damage
Damage per minute and share of the duo's damage
26
of 100
Frontline
Damage soaked and mitigated for the duo
75
of 100
Utility
Healing and shielding for the duo
73
of 100
Control
Crowd control uptime and immobilizations
39
of 100
Mechanics
Skillshots landed and dodged
57
of 100
What to work on
19 gamesWin-rate evidence is not available for every stat yet; stats without it are ranked by the gap alone and never coached first.
DamageStart here
Damage / min
1207 vs 1552 typical
Commit abilities early in the round instead of saving them; rounds are short.
Control
CC seconds / min
1.6 vs 2.1 typical
Layer crowd control into the duo's damage windows to lock a round down.
Damage
Team damage share
10% vs 11% typical
Add your damage to every trade your partner takes.
Strengths
Damage taken share
14% vs 11%
88 of 100 against Arena players, and it matters: the better half of Arena players wins 36% of games, the other half 30%.
Ally heal + shield / min
177 vs 51
73 of 100 against Arena players, and it matters: the better half of Arena players wins 37% of games, the other half 32%.
Heals + shields / min
177 vs 51
73 of 100 against Arena players, and it matters: the better half of Arena players wins 37% of games, the other half 32%.
Identity
Juggernaut
Takes the hits and keeps swinging.
Among Arena players, frontline leads at 75 of 100, built on 14% damage taken share and 3243 damage mitigated a minute. Damage trails at 26, with 1207 damage a minute.
Among Arena players
Arena players with above-median damage a minute win 56% of games; below it, 10%.
Arena players with above-median CC seconds a minute win 41% of games; below it, 26%.
Arena players with above-median team damage share win 41% of games; below it, 26%.