Playstyle
10 games
Playstyle radar
10 gamesCompared with Platinum junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
46
of 100
Damage
Damage per minute and share of the team's damage
63
of 100
Farming
CS pace, gold income and early-lane farm
43
of 100
Vision
Vision score, control wards and ward clears
28
of 100
Objectives
Epic monsters, objective damage and plates
50
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
40
of 100
What to work on
10 gamesObjectivesStart here
Turret plates / game
0.8 vs 4.1 typical
Push for plates after a won trade instead of resetting.
Survivability
Time spent dead
12% vs 10% typical
Avoid the late death that costs a minute of the map when every second counts.
Survivability
Deaths / min
0.22 vs 0.20 typical
Stay out of the fog when the enemy jungler is unseen.
Not a priority
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among junglers, damage leads at 62 of 100, built on 876 damage a minute and 23% team damage share. Vision trails at 27, with 0.2 control wards a game.
Among junglers
Platinum junglers with above-median turret plates a game win 76% of games; below it, 28%.
Platinum junglers with less time spent dead than the median win 69% of games; with more, 30%.
Platinum junglers with fewer deaths a minute than the median win 73% of games; with more, 26%.