Playstyle
41 games
Playstyle radar
41 gamesCompared with Emerald supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
45
of 100
Damage
Damage per minute and share of the team's damage
58
of 100
Utility
Healing, shielding, lockdown and saves for allies
49
of 100
Vision
Vision score, control wards and ward clears
65
of 100
Objectives
Epic monsters, objective damage and plates
57
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
43
of 100
What to work on
41 gamesUtilityStart here
Heals + shields / min
71 vs 94 typical
Hold heals and shields for the enemy engage instead of spending them on poke.
Utility
Ally heal + shield / min
71 vs 94 typical
Peel for the carry through the whole fight instead of following the engage.
Vision
Vision score / min
2.16 vs 2.76 typical
Deep wards after a won fight and a sweep before every objective.
Strengths
Objective damage / min
178 vs 129
74 of 100 against Lux players, and it matters: the better half of Lux supports wins 73% of games, the other half 25%.
Damage / min
713 vs 629
70 of 100 against Lux players, and it matters: the better half of Lux supports wins 55% of games, the other half 43%.
Solo kills / game
0.8 vs 0.4
75 of 100 against Lux players. Keep it; it is part of how the games get won.
Identity
Vision Keeper
Controls the map with wards and sweeps.
Among supports, vision leads at 69 of 100, built on 7.4 wards cleared a game and 2.02 vision score a minute. Survivability trails at 44, with 11% time spent dead.
Among supports
Lux supports with above-median heals + shields a minute win 59% of games; below it, 39%.
In your wins 59, in your losses 47 · 24W 17L
Lux supports with above-median ally heal + shield a minute win 59% of games; below it, 39%.
In your wins 59, in your losses 47 · 24W 17L
Lux supports with above-median vision score a minute win 53% of games; below it, 45%.
In your wins 2.09, in your losses 1.91 · 24W 17L