Playstyle
60 games
Playstyle radar
60 gamesCompared with Diamond top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
33
of 100
Damage
Damage per minute and share of the team's damage
31
of 100
Farming
CS pace, gold income and early-lane farm
26
of 100
Vision
Vision score, control wards and ward clears
77
of 100
Objectives
Epic monsters, objective damage and plates
35
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
59
of 100
What to work on
60 gamesObjectivesStart here
Objective damage / min
182 vs 394 typical
Hit the objective while the team holds the area instead of chasing.
Aggression
Solo kills / game
0.9 vs 2.4 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Farming
CS / min
6.2 vs 7.1 typical
Catch the side wave between fights instead of standing in the river.
Not a priority
Strengths
Time spent dead
9% vs 12%
80 of 100 against top laners, and it matters: the better half of Diamond top laners wins 62% of games, the other half 33%.
Vision score / min
0.99 vs 0.79
86 of 100 against top laners, and it matters: the better half of Diamond top laners wins 51% of games, the other half 44%.
Kill participation
44% vs 35%
94 of 100 against top laners. Keep it; it is part of how the games get won.
Identity
Vision Keeper
Controls the map with wards and sweeps.
Among top laners, vision leads at 76 of 100, built on 1.16 vision score a minute and 3.5 wards cleared a game. Farming trails at 19, with 383 gold a minute.
Among top laners
Diamond top laners with above-median objective damage a minute win 70% of games; below it, 26%.
In your wins 469, in your losses 131 · 20W 28L
Diamond top laners with above-median solo kills a game win 58% of games; below it, 41%.
This season, in your wins 0.9, in your losses 0.5 · 35W 40L
Diamond top laners with above-median CS a minute win 55% of games; below it, 40%.
This season, in your wins 6.1, in your losses 6.1 · 35W 40L