Playstyle radar
20 gamesCompared with Gold mid laners, blended with Gold players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
53
of 100
Damage
Damage per minute and share of the team's damage
67
of 100
Farming
CS pace, gold income and early-lane farm
45
of 100
Vision
Vision score, control wards and ward clears
35
of 100
Objectives
Epic monsters, objective damage and plates
62
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
41
of 100
What to work on
20 gamesFarmingStart here
CS / min
6.3 vs 6.9 typical
Catch the side wave between fights instead of standing in the river.
Aggression
Solo kills / game
1.7 vs 2.1 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Vision
Control wards / game
0.5 vs 1.0 typical
Buy a control ward on most backs and place it where the next fight happens.
Strengths
Epic monsters / game
1.7 vs 1.0
88 of 100 against mid laners, and it matters: the better half of Gold mid laners wins 76% of games, the other half 39%.
Damage / min
984 vs 787
85 of 100 against mid laners, and it matters: the better half of Gold mid laners wins 60% of games, the other half 39%.
Objective damage / min
414 vs 293
80 of 100 against mid laners, and it matters: the better half of Gold mid laners wins 72% of games, the other half 26%.
Identity
Carry
The team's damage runs through them.
Among mid laners, damage leads at 73 of 100, built on 25% team damage share and 913 damage a minute. Vision trails at 35, with 0.3 control wards a game.
Among mid laners
Gold mid laners with above-median CS a minute win 54% of games; below it, 44%.
Gold mid laners with above-median solo kills a game win 60% of games; below it, 42%.
Gold mid laners with above-median control wards a game win 52% of games; below it, 48%.