Playstyle
13 games
Playstyle radar
13 gamesCompared with top laners of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
28
of 100
Damage
Damage per minute and share of the team's damage
27
of 100
Farming
CS pace, gold income and early-lane farm
43
of 100
Vision
Vision score, control wards and ward clears
62
of 100
Objectives
Epic monsters, objective damage and plates
46
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
34
of 100
What to work on
13 gamesSurvivabilityStart here
Deaths / min
0.29 vs 0.22 typical
Stay out of the fog when the enemy jungler is unseen.
Farming
CS / min
5.8 vs 7.2 typical
Catch the side wave between fights instead of standing in the river.
Damage
Damage / min
533 vs 813 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Not a priority
Strengths
Vision score / min
1.30 vs 0.79
100 of 100 against top laners, and it matters: the better half of top laners wins 53% of games, the other half 47%.
Control wards / game
2.8 vs 0.3
100 of 100 against top laners, and it matters: the better half of top laners wins 54% of games, the other half 48%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among top laners, vision leads at 63 of 100, built on 1.79 vision score a minute and 2.6 control wards a game. Aggression trails at 24, with 0% first blood rate.
Among top laners
top laners with fewer deaths a minute than the median win 68% of games; with more, 32%.
top laners with above-median CS a minute win 58% of games; below it, 42%.
top laners with above-median damage a minute win 59% of games; below it, 41%.