Playstyle
19 games
Playstyle radar
19 gamesCompared with junglers of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
38
of 100
Damage
Damage per minute and share of the team's damage
44
of 100
Farming
CS pace, gold income and early-lane farm
41
of 100
Vision
Vision score, control wards and ward clears
34
of 100
Objectives
Epic monsters, objective damage and plates
45
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
33
of 100
What to work on
19 gamesSurvivabilityStart here
Time spent dead
12% vs 10% typical
Avoid the late death that costs a minute of the map when every second counts.
Survivability
Deaths / min
0.22 vs 0.20 typical
Stay out of the fog when the enemy jungler is unseen.
Objectives
Turret plates / game
3.3 vs 4.3 typical
Push for plates after a won trade instead of resetting.
Not a priority
Identity
All-Rounder
No single lean, a bit of everything.
An even profile among junglers: damage peaks at 47 while survivability sits at 33, and nothing strays far from the middle of the pack. Games are won a little bit of everywhere.
Among junglers
junglers with less time spent dead than the median win 71% of games; with more, 29%.
junglers with fewer deaths a minute than the median win 74% of games; with more, 26%.
junglers with above-median turret plates a game win 77% of games; below it, 27%.