Playstyle
60 games
Playstyle radar
60 gamesCompared with Master+ mid laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
49
of 100
Damage
Damage per minute and share of the team's damage
53
of 100
Farming
CS pace, gold income and early-lane farm
57
of 100
Vision
Vision score, control wards and ward clears
55
of 100
Objectives
Epic monsters, objective damage and plates
50
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
62
of 100
What to work on
60 gamesAggressionStart here
Solo kills / game
1.2 vs 1.9 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Strengths
Kill participation
48% vs 44%
71 of 100 against mid laners, and it matters: the better half of Master+ mid laners wins 54% of games, the other half 50%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among mid laners, survivability leads at 65 of 100, built on 0.18 deaths a minute and 9% time spent dead. Aggression trails at 46, with 12% first blood rate.
Among mid laners
Master+ mid laners with above-median solo kills a game win 61% of games; below it, 43%.
This season, in your wins 1.6, in your losses 0.9 · 36W 28L