Playstyle
21 games
Playstyle radar
21 gamesCompared with Master+ top laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
58
of 100
Damage
Damage per minute and share of the team's damage
61
of 100
Farming
CS pace, gold income and early-lane farm
36
of 100
Vision
Vision score, control wards and ward clears
36
of 100
Objectives
Epic monsters, objective damage and plates
43
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
43
of 100
What to work on
21 gamesFarmingStart here
CS / min
6.7 vs 7.3 typical
Catch the side wave between fights instead of standing in the river.
Farming
CS at 10 min
65.8 vs 71.0 typical
Match the enemy's CS in the first ten minutes before looking for plays.
Vision
Wards cleared / game
0.9 vs 1.6 typical
Sweep the enemy wards around the objective before it spawns.
Strengths
Kills / min
0.26 vs 0.20
78 of 100 against top laners, and it matters: the better half of Master+ top laners wins 66% of games, the other half 39%.
Kill participation
40% vs 36%
74 of 100 against top laners. Keep it; it is part of how the games get won.
Identity
All-Rounder
No axis stands out above the pack.
Among top laners, aggression leads at 57 of 100, built on 0.23 kills a minute and 2.0 solo kills a game. Farming trails at 31, with 5.6 CS a minute.
Among top laners
Master+ top laners with above-median CS a minute win 60% of games; below it, 45%.
Master+ top laners with above-median CS at 10 min win 56% of games; below it, 48%.
Master+ top laners with above-median wards cleared a game win 55% of games; below it, 50%.