Playstyle
29 games
Playstyle radar
29 gamesCompared with Diamond supports, blended with players on the same champions.
Identity
Farm Focused
Builds leads through gold and CS.
Among supports, farming leads at 93 of 100, built on 6.3 CS a minute and 469 gold a minute. Vision trails at 8, with 0.91 vision score a minute.
Among supports
What to work on
29 gamesSurvivabilityStart here
Time spent dead
12% vs 9% typical
Avoid the late death that costs a minute of the map when every second counts.
Diamond supports with less time spent dead than the median win 63% of games; with more, 32%.
In your wins 14%, in your losses 15% · 18W 11L
Vision
Vision score / min
1.64 vs 2.65 typical
Put a ward down on every back and sweep the river before objectives.
Diamond supports with above-median vision score a minute win 52% of games; below it, 43%.
In your wins 0.90, in your losses 0.94 · 18W 11L
Vision
Control wards / game
0.0 vs 4.9 typical
Buy a control ward on most backs and place it where the next fight happens.
Diamond supports with above-median control wards a game win 52% of games; below it, 44%.
In your wins 0.0, in your losses 0.0 · 18W 11L
Not a priority
Strengths
Gold / min
380 vs 310
100 of 100 against supports, and it matters: the better half of Diamond supports wins 69% of games, the other half 27%.
Turret plates / game
13.7 vs 6.1
100 of 100 against supports, and it matters: the better half of Diamond supports wins 78% of games, the other half 22%.
Objective damage / min
169 vs 90
93 of 100 against supports, and it matters: the better half of Diamond supports wins 69% of games, the other half 27%.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
62
of 100
Damage
Damage per minute and share of the team's damage
81
of 100
Farming
CS pace, gold income and early-lane farm
90
of 100
Vision
Vision score, control wards and ward clears
8
of 100
Objectives
Epic monsters, objective damage and plates
46
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
24
of 100