Playstyle
32 games
Playstyle radar
32 gamesCompared with top laners of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
40
of 100
Damage
Damage per minute and share of the team's damage
43
of 100
Farming
CS pace, gold income and early-lane farm
29
of 100
Vision
Vision score, control wards and ward clears
18
of 100
Objectives
Epic monsters, objective damage and plates
31
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
20
of 100
What to work on
32 gamesAggressionStart here
Solo kills / game
1.3 vs 2.3 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Objectives
Turret plates / game
7.2 vs 9.9 typical
Push for plates after a won trade instead of resetting.
Vision
Vision score / min
0.46 vs 0.79 typical
Put a ward down on every back and sweep the river before objectives.
Identity
All-Rounder
No axis stands out above the pack.
Among top laners, damage leads at 45 of 100, built on 826 damage a minute and 21% team damage share. Vision trails at 20, with 0.52 vision score a minute.
Among top laners
top laners with above-median solo kills a game win 61% of games; below it, 43%.
In your wins 2.4, in your losses 1.1 · 12W 20L
top laners with above-median turret plates a game win 74% of games; below it, 27%.
In your wins 8.1, in your losses 4.0 · 12W 20L
top laners with above-median vision score a minute win 53% of games; below it, 47%.
In your wins 0.44, in your losses 0.57 · 12W 20L