Playstyle
13 games
Playstyle radar
13 gamesCompared with Emerald junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
46
of 100
Damage
Damage per minute and share of the team's damage
34
of 100
Farming
CS pace, gold income and early-lane farm
22
of 100
Vision
Vision score, control wards and ward clears
52
of 100
Objectives
Epic monsters, objective damage and plates
42
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
44
of 100
What to work on
13 gamesFarmingStart here
CS / min
5.8 vs 6.4 typical
Catch the side wave between fights instead of standing in the river.
Objectives
Epic monsters / game
2.4 vs 3.2 typical
Be at the dragon pit before it spawns, not after the fight is over.
Farming
Gold / min
399 vs 414 typical
Take plates and camps when the lane is pushed instead of waiting for the next fight.
Not a priority
Strengths
Solo kills / game
1.1 vs 0.7
79 of 100 against Amumu players, and it matters: the better half of Amumu junglers wins 53% of games, the other half 47%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among junglers, vision leads at 49 of 100, built on 1.9 control wards a game and 0.92 vision score a minute. Farming trails at 15, with 5.6 CS a minute.
Among junglers
Amumu junglers with above-median CS a minute win 65% of games; below it, 34%.
Amumu junglers with above-median epic monsters a game win 81% of games; below it, 28%.
Amumu junglers with above-median gold a minute win 70% of games; below it, 29%.