Playstyle radar
25 gamesCompared with Diamond mid laners, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
50
of 100
Damage
Damage per minute and share of the team's damage
54
of 100
Farming
CS pace, gold income and early-lane farm
41
of 100
Vision
Vision score, control wards and ward clears
32
of 100
Objectives
Epic monsters, objective damage and plates
53
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
53
of 100
What to work on
25 gamesVisionStart here
Wards cleared / game
0.5 vs 2.0 typical
Sweep the enemy wards around the objective before it spawns.
Vision
Control wards / game
0.0 vs 0.6 typical
Buy a control ward on most backs and place it where the next fight happens.
Aggression
First blood rate
0% vs 8% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Strengths
Gold / min
486 vs 427
96 of 100 against mid laners, and it matters: the better half of Diamond mid laners wins 66% of games, the other half 29%.
Turret plates / game
10.8 vs 8.3
80 of 100 against mid laners, and it matters: the better half of Diamond mid laners wins 74% of games, the other half 22%.
Identity
All-Rounder
No axis stands out above the pack.
Among mid laners, survivability leads at 56 of 100, built on 0.22 deaths a minute and 11% time spent dead. Vision trails at 34, with 2.5 wards cleared a game.
Among mid laners
Diamond mid laners with above-median wards cleared a game win 52% of games; below it, 45%.
In your wins 2.1, in your losses 3.0 · 14W 11L
Diamond mid laners with above-median control wards a game win 51% of games; below it, 45%.
In your wins 1.2, in your losses 1.4 · 14W 11L
Diamond mid laners with above-median first blood rate win 55% of games; below it, 47%.
In your wins 7%, in your losses 9% · 14W 11L