Playstyle
60 games
Playstyle radar
60 gamesCompared with top laners of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
45
of 100
Damage
Damage per minute and share of the team's damage
59
of 100
Farming
CS pace, gold income and early-lane farm
54
of 100
Vision
Vision score, control wards and ward clears
68
of 100
Objectives
Epic monsters, objective damage and plates
39
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
40
of 100
What to work on
60 gamesSurvivabilityStart here
Time spent dead
12% vs 11% typical
Avoid the late death that costs a minute of the map when every second counts.
Aggression
First blood rate
2% vs 9% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Not a priority
Strengths
Turret plates / game
10.2 vs 8.1
73 of 100 against Akali players, and it matters: the better half of Akali top laners wins 75% of games, the other half 27%.
Damage / min
985 vs 861
75 of 100 against Akali players, and it matters: the better half of Akali top laners wins 58% of games, the other half 40%.
Vision score / min
1.01 vs 0.82
79 of 100 against Akali players, and it matters: the better half of Akali top laners wins 52% of games, the other half 46%.
Identity
Vision Keeper
Controls the map with wards and sweeps.
Among top laners, vision leads at 72 of 100, built on 0.98 vision score a minute and 1.6 control wards a game. Objectives trails at 27, with 0.3 epic monsters a game. For a Akali player that is the expected shape: against other Akali players, objectives sits near the median.
Among top laners
Akali top laners with less time spent dead than the median win 65% of games; with more, 34%.
This season, in your wins 9%, in your losses 15% · 28W 39L
Akali top laners with above-median first blood rate win 54% of games; below it, 49%.
This season, in your wins 4%, in your losses 3% · 28W 39L