Playstyle radar
12 gamesCompared with top laners of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
62
of 100
Damage
Damage per minute and share of the team's damage
43
of 100
Farming
CS pace, gold income and early-lane farm
44
of 100
Vision
Vision score, control wards and ward clears
33
of 100
Objectives
Epic monsters, objective damage and plates
58
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
54
of 100
What to work on
12 gamesVisionStart here
Wards cleared / game
0.3 vs 1.6 typical
Sweep the enemy wards around the objective before it spawns.
Farming
CS at 10 min
65.5 vs 70.2 typical
Match the enemy's CS in the first ten minutes before looking for plays.
Aggression
First blood rate
0% vs 11% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Not a priority
Strengths
Turret plates / game
14.6 vs 9.9
100 of 100 against top laners, and it matters: the better half of top laners wins 74% of games, the other half 27%.
Solo kills / game
4.4 vs 2.3
100 of 100 against top laners, and it matters: the better half of top laners wins 61% of games, the other half 43%.
Kills / min
0.27 vs 0.20
85 of 100 against top laners, and it matters: the better half of top laners wins 63% of games, the other half 37%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among top laners, survivability leads at 59 of 100, built on 0.20 deaths a minute and 10% time spent dead. Vision trails at 32, with 0.3 wards cleared a game.
Among top laners
top laners with above-median wards cleared a game win 53% of games; below it, 48%.
top laners with above-median CS at 10 min win 54% of games; below it, 46%.
top laners with above-median first blood rate win 57% of games; below it, 49%.