Playstyle
10 games
Playstyle radar
10 gamesCompared with Emerald junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
24
of 100
Damage
Damage per minute and share of the team's damage
14
of 100
Farming
CS pace, gold income and early-lane farm
33
of 100
Vision
Vision score, control wards and ward clears
43
of 100
Objectives
Epic monsters, objective damage and plates
18
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
42
of 100
What to work on
10 gamesObjectivesStart here
Epic monsters / game
1.6 vs 2.8 typical
Be at the dragon pit before it spawns, not after the fight is over.
Survivability
Deaths / min
0.25 vs 0.20 typical
Stay out of the fog when the enemy jungler is unseen.
Objectives
Objective damage / min
614 vs 937 typical
Hit the objective while the team holds the area instead of chasing.
Not a priority
Strengths
Control wards / game
4.6 vs 1.5
89 of 100 against junglers. Keep it; it is part of how the games get won.
CS at 10 min
3.8 vs 2.6
72 of 100 against junglers. Keep it; it is part of how the games get won.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among junglers, vision leads at 46 of 100, built on 3.1 control wards a game and 2.5 wards cleared a game. Damage trails at 15, with 15% team damage share.
Among junglers
Emerald junglers with above-median epic monsters a game win 83% of games; below it, 29%.
Emerald junglers with fewer deaths a minute than the median win 73% of games; with more, 26%.
Emerald junglers with above-median objective damage a minute win 79% of games; below it, 19%.