Playstyle radar
32 gamesCompared with Master+ junglers, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
42
of 100
Damage
Damage per minute and share of the team's damage
49
of 100
Farming
CS pace, gold income and early-lane farm
51
of 100
Vision
Vision score, control wards and ward clears
21
of 100
Objectives
Epic monsters, objective damage and plates
59
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
74
of 100
What to work on
32 gamesVisionStart here
Vision score / min
0.77 vs 0.97 typical
Put a ward down on every back and sweep the river before objectives.
Vision
Control wards / game
0.1 vs 1.7 typical
Buy a control ward on most backs and place it where the next fight happens.
Objectives
Turret plates / game
3.9 vs 4.4 typical
Push for plates after a won trade instead of resetting.
Not a priority
Strengths
Deaths / min
0.13 vs 0.20
100 of 100 against junglers, and it matters: the better half of Master+ junglers wins 77% of games, the other half 27%.
Time spent dead
7% vs 10%
97 of 100 against junglers, and it matters: the better half of Master+ junglers wins 74% of games, the other half 31%.
Epic monsters / game
3.4 vs 2.8
85 of 100 against junglers, and it matters: the better half of Master+ junglers wins 85% of games, the other half 34%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among junglers, survivability leads at 74 of 100, built on 8% time spent dead and 0.17 deaths a minute. Vision trails at 20, with 0.1 control wards a game.
Among junglers
Master+ junglers with above-median vision score a minute win 57% of games; below it, 48%.
In your wins 0.77, in your losses 0.74 · 22W 10L
Master+ junglers with above-median control wards a game win 55% of games; below it, 50%.
In your wins 0.0, in your losses 0.1 · 22W 10L
Master+ junglers with above-median turret plates a game win 79% of games; below it, 28%.
In your wins 6.2, in your losses 1.7 · 22W 10L