Playstyle
12 games
Playstyle radar
12 gamesCompared with ARAM players.
Axis breakdown
Aggression
Kills, kill participation and multikills
23
of 100
Damage
Damage per minute and share of the team's damage
60
of 100
Frontline
Damage soaked and mitigated for the team
62
of 100
Utility
Healing, shielding and lockdown for allies
46
of 100
Mechanics
Skillshots landed and dodged, casting tempo
52
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
24
of 100
What to work on
12 gamesSurvivabilityStart here
Time spent dead
28% vs 23% typical
Avoid the death that gives the enemy a free push to the turret.
Survivability
Deaths / min
0.65 vs 0.56 typical
Respect poke and step out before the dive instead of after it.
Aggression
Kill participation
59% vs 68% typical
Follow every engage and stay in poke range so no fight happens without you.
Not a priority
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among ARAM players, frontline leads at 62 of 100, built on 1730 damage mitigated a minute and 21% damage taken share. Aggression trails at 23, with 59% kill participation.
Among ARAM players
ARAM players with less time spent dead than the median win 60% of games; with more, 40%.
ARAM players with fewer deaths a minute than the median win 62% of games; with more, 38%.
ARAM players with above-median kill participation win 53% of games; below it, 47%.