Playstyle
60 games
Playstyle radar
60 gamesCompared with Master+ top laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
55
of 100
Damage
Damage per minute and share of the team's damage
60
of 100
Farming
CS pace, gold income and early-lane farm
33
of 100
Vision
Vision score, control wards and ward clears
39
of 100
Objectives
Epic monsters, objective damage and plates
49
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
11
of 100
last 60season120 games
What to work on
60 gamesSurvivabilityStart here
Deaths / min
0.30 vs 0.21 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
15% vs 11% typical
Avoid the late death that costs a minute of the map when every second counts.
Farming
CS / min
6.8 vs 7.3 typical
Catch the side wave between fights instead of standing in the river.
Strengths
Damage / min
896 vs 799
71 of 100 against top laners, and it matters: the better half of Master+ top laners wins 61% of games, the other half 43%.
Identity
Carry
The team's damage runs through them.
Among top laners, damage leads at 62 of 100, built on 887 damage a minute and 23% team damage share. Survivability trails at 13, with 0.31 deaths a minute.
Among top laners
Master+ top laners with fewer deaths a minute than the median win 70% of games; with more, 34%.
This season, in your wins 0.27, in your losses 0.35 · 62W 58L
Master+ top laners with less time spent dead than the median win 67% of games; with more, 37%.
This season, in your wins 14%, in your losses 17% · 62W 58L
Master+ top laners with above-median CS a minute win 60% of games; below it, 45%.
This season, in your wins 6.9, in your losses 6.4 · 62W 58L