Playstyle
60 games
Playstyle radar
60 gamesCompared with Master+ junglers, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
53
of 100
Damage
Damage per minute and share of the team's damage
50
of 100
Farming
CS pace, gold income and early-lane farm
73
of 100
Vision
Vision score, control wards and ward clears
31
of 100
Objectives
Epic monsters, objective damage and plates
51
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
53
of 100
last 60season151 games
What to work on
60 gamesObjectivesStart here
Epic monsters / game
2.6 vs 3.0 typical
Be at the dragon pit before it spawns, not after the fight is over.
Aggression
Solo kills / game
0.8 vs 1.1 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Vision
Control wards / game
0.4 vs 1.4 typical
Buy a control ward on most backs and place it where the next fight happens.
Not a priority
Strengths
CS / min
8.4 vs 7.8
76 of 100 against Master+ Diana players, and it matters: the better half of Diana junglers wins 68% of games, the other half 29%.
CS at 10 min
12.6 vs 3.7
100 of 100 against Master+ Diana players. Keep it; it is part of how the games get won.
Kill participation
56% vs 52%
74 of 100 against Master+ Diana players. Keep it; it is part of how the games get won.
Identity
Farm Focused
Builds leads through gold and CS.
Among junglers, farming leads at 83 of 100, built on 8.1 CS a minute and 23.9 CS at 10 min. Vision trails at 30, with 0.4 control wards a game.
Among junglers
Diana junglers with above-median epic monsters a game win 82% of games; below it, 28%.
This season, in your wins 3.2, in your losses 1.2 · 82W 69L
Diana junglers with above-median solo kills a game win 58% of games; below it, 44%.
This season, in your wins 1.3, in your losses 0.7 · 82W 69L
Diana junglers with above-median control wards a game win 52% of games; below it, 46%.
This season, in your wins 0.4, in your losses 0.3 · 82W 69L