Playstyle
11 games
Playstyle radar
11 gamesCompared with Platinum mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
45
of 100
Damage
Damage per minute and share of the team's damage
54
of 100
Farming
CS pace, gold income and early-lane farm
36
of 100
Vision
Vision score, control wards and ward clears
11
of 100
Objectives
Epic monsters, objective damage and plates
40
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
26
of 100
What to work on
11 gamesVisionStart here
Vision score / min
0.38 vs 0.72 typical
Put a ward down on every back and sweep the river before objectives.
Survivability
Time spent dead
14% vs 11% typical
Avoid the late death that costs a minute of the map when every second counts.
Objectives
Epic monsters / game
0.5 vs 1.0 typical
Be at the dragon pit before it spawns, not after the fight is over.
Not a priority
Strengths
Objective damage / min
421 vs 318
74 of 100 against mid laners, and it matters: the better half of Platinum mid laners wins 73% of games, the other half 26%.
Turret plates / game
10.8 vs 8.6
74 of 100 against mid laners, and it matters: the better half of Platinum mid laners wins 76% of games, the other half 27%.
CS at 10 min
77.3 vs 72.1
71 of 100 against mid laners, and it matters: the better half of Platinum mid laners wins 54% of games, the other half 46%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among mid laners, damage leads at 54 of 100, built on 865 damage a minute and 23% team damage share. Vision trails at 12, with 0.42 vision score a minute.
Among mid laners
Platinum mid laners with above-median vision score a minute win 54% of games; below it, 45%.
Platinum mid laners with less time spent dead than the median win 64% of games; with more, 35%.
Platinum mid laners with above-median epic monsters a game win 76% of games; below it, 39%.