Playstyle radar
60 gamesCompared with Master+ top laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
60
of 100
Damage
Damage per minute and share of the team's damage
51
of 100
Farming
CS pace, gold income and early-lane farm
44
of 100
Vision
Vision score, control wards and ward clears
38
of 100
Objectives
Epic monsters, objective damage and plates
56
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
36
of 100
last 60season220 games
What to work on
60 gamesSurvivabilityStart here
Time spent dead
12% vs 11% typical
Avoid the late death that costs a minute of the map when every second counts.
Survivability
Deaths / min
0.24 vs 0.21 typical
Stay out of the fog when the enemy jungler is unseen.
Vision
Control wards / game
0.0 vs 0.4 typical
Buy a control ward on most backs and place it where the next fight happens.
Strengths
Solo kills / game
3.3 vs 2.2
77 of 100 against top laners, and it matters: the better half of Master+ top laners wins 63% of games, the other half 45%.
First blood rate
25% vs 11%
89 of 100 against top laners, and it matters: the better half of Master+ top laners wins 59% of games, the other half 51%.
Identity
All-Rounder
No axis stands out above the pack.
Among top laners, aggression leads at 61 of 100, built on 23% first blood rate and 3.1 solo kills a game. Survivability trails at 37, with 12% time spent dead.
Among top laners
Master+ top laners with less time spent dead than the median win 67% of games; with more, 37%.
This season, in your wins 10%, in your losses 14% · 125W 95L
Master+ top laners with fewer deaths a minute than the median win 70% of games; with more, 34%.
This season, in your wins 0.18, in your losses 0.29 · 125W 95L
Master+ top laners with above-median control wards a game win 56% of games; below it, 50%.
This season, in your wins 0.0, in your losses 0.0 · 125W 95L