Playstyle
60 games
Playstyle radar
60 gamesCompared with Master+ supports, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
41
of 100
Damage
Damage per minute and share of the team's damage
35
of 100
Farming
CS pace, gold income and early-lane farm
58
of 100
Vision
Vision score, control wards and ward clears
69
of 100
Objectives
Epic monsters, objective damage and plates
41
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
61
of 100
What to work on
60 gamesAggressionStart here
First blood rate
0% vs 5% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Not a priority
Strengths
Deaths / min
0.18 vs 0.22
74 of 100 against supports, and it matters: the better half of Master+ supports wins 70% of games, the other half 34%.
Vision score / min
3.26 vs 2.77
87 of 100 against supports, and it matters: the better half of Master+ supports wins 57% of games, the other half 48%.
Control wards / game
7.9 vs 5.5
73 of 100 against supports, and it matters: the better half of Master+ supports wins 56% of games, the other half 49%.
Identity
Vision Keeper
Controls the map with wards and sweeps.
Among supports, vision leads at 74 of 100, built on 5.1 control wards a game and 1.99 vision score a minute. Damage trails at 33, with 15% team damage share.
Among supports
Master+ supports with above-median first blood rate win 57% of games; below it, 52%.
This season, in your wins 15%, in your losses 2% · 40W 45L