Playstyle
51 games
Playstyle radar
51 gamesCompared with Diamond supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
46
of 100
Damage
Damage per minute and share of the team's damage
38
of 100
Utility
Healing, shielding, lockdown and saves for allies
46
of 100
Vision
Vision score, control wards and ward clears
22
of 100
Objectives
Epic monsters, objective damage and plates
31
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
35
of 100
What to work on
51 gamesObjectivesStart here
Objective damage / min
36 vs 90 typical
Hit the objective while the team holds the area instead of chasing.
Vision
Vision score / min
1.96 vs 2.65 typical
Deep wards after a won fight and a sweep before every objective.
Objectives
Epic monsters / game
1.3 vs 1.6 typical
Be at the dragon pit before it spawns, not after the fight is over.
Not a priority
Strengths
Kill participation
59% vs 55%
77 of 100 against supports, and it matters: the better half of Diamond supports wins 51% of games, the other half 45%.
Identity
All-Rounder
No axis stands out above the pack.
Among supports, utility leads at 47 of 100, built on 189 ally heal + shield a minute and 189 heals + shields a minute. Vision trails at 22, with 1.90 vision score a minute.
Among supports
Diamond supports with above-median objective damage a minute win 69% of games; below it, 27%.
In your wins 69, in your losses 22 · 25W 22L
Diamond supports with above-median vision score a minute win 52% of games; below it, 43%.
In your wins 1.74, in your losses 2.07 · 27W 24L
Diamond supports with above-median epic monsters a game win 72% of games; below it, 28%.
In your wins 1.6, in your losses 1.0 · 27W 24L