Playstyle
16 games
Playstyle radar
16 gamesCompared with Silver mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
40
of 100
Damage
Damage per minute and share of the team's damage
41
of 100
Farming
CS pace, gold income and early-lane farm
25
of 100
Vision
Vision score, control wards and ward clears
62
of 100
Objectives
Epic monsters, objective damage and plates
55
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
38
of 100
What to work on
16 gamesAggressionStart here
Solo kills / game
1.6 vs 2.5 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Survivability
Deaths / min
0.24 vs 0.21 typical
Stay out of the fog when the enemy jungler is unseen.
Farming
CS / min
5.9 vs 6.6 typical
Catch the side wave between fights instead of standing in the river.
Not a priority
Strengths
Turret plates / game
10.5 vs 8.3
77 of 100 against mid laners, and it matters: the better half of Silver mid laners wins 75% of games, the other half 26%.
Control wards / game
2.6 vs 0.2
92 of 100 against mid laners. Keep it; it is part of how the games get won.
Identity
Vision Keeper
Controls the map with wards and sweeps.
Among mid laners, vision leads at 66 of 100, built on 2.5 control wards a game and 0.79 vision score a minute. Farming trails at 36, with 5.9 CS a minute.
Among mid laners
Silver mid laners with above-median solo kills a game win 60% of games; below it, 41%.
Silver mid laners with fewer deaths a minute than the median win 66% of games; with more, 31%.
Silver mid laners with above-median CS a minute win 54% of games; below it, 44%.