Playstyle
60 games
Playstyle radar
60 gamesCompared with Master+ supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
37
of 100
Damage
Damage per minute and share of the team's damage
13
of 100
Utility
Healing, shielding, lockdown and saves for allies
61
of 100
Vision
Vision score, control wards and ward clears
44
of 100
Objectives
Epic monsters, objective damage and plates
45
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
63
of 100
What to work on
60 gamesDamageStart here
Damage / min
129 vs 185 typical
Poke between cooldowns and add autos when it is safe.
Aggression
Kills / min
0.02 vs 0.03 typical
Follow the carry's all-in with your own damage instead of only peeling.
Not a priority
Identity
Guardian
Keeps the team standing with heals and shields.
Among supports, utility leads at 70 of 100, built on 620 ally heal + shield a minute and 620 heals + shields a minute. Damage trails at 11, with 6% team damage share. That is the Enchanter trade: damage is not where this class wins games.
Among supports
Soraka supports with above-median damage a minute win 53% of games; below it, 48%.
This season, in your wins 168, in your losses 290 · 34W 32L
Soraka supports with above-median kills a minute win 54% of games; below it, 47%.
This season, in your wins 0.03, in your losses 0.05 · 34W 32L