Playstyle
60 games
Playstyle radar
60 gamesCompared with Master+ top laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
53
of 100
Damage
Damage per minute and share of the team's damage
57
of 100
Farming
CS pace, gold income and early-lane farm
60
of 100
Vision
Vision score, control wards and ward clears
49
of 100
Objectives
Epic monsters, objective damage and plates
44
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
53
of 100
last 60season166 games
What to work on
60 gamesObjectivesStart here
Epic monsters / game
0.6 vs 0.7 typical
Be at the dragon pit before it spawns, not after the fight is over.
Strengths
Gold / min
454 vs 417
79 of 100 against top laners, and it matters: the better half of Master+ top laners wins 70% of games, the other half 34%.
Kills / min
0.25 vs 0.20
77 of 100 against top laners, and it matters: the better half of Master+ top laners wins 66% of games, the other half 39%.
Objective damage / min
488 vs 394
73 of 100 against top laners, and it matters: the better half of Master+ top laners wins 73% of games, the other half 31%.
Identity
Farm Focused
Builds leads through gold and CS.
Among top laners, farming leads at 65 of 100, built on 455 gold a minute and 7.4 CS a minute. Objectives trails at 46, with 0.7 epic monsters a game.
Among top laners
Master+ top laners with above-median epic monsters a game win 71% of games; below it, 36%.
This season, in your wins 1.1, in your losses 0.4 · 97W 69L