Playstyle
18 games
Playstyle radar
18 gamesCompared with Diamond junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
35
of 100
Damage
Damage per minute and share of the team's damage
43
of 100
Farming
CS pace, gold income and early-lane farm
32
of 100
Vision
Vision score, control wards and ward clears
60
of 100
Objectives
Epic monsters, objective damage and plates
42
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
54
of 100
What to work on
18 gamesObjectivesStart here
Epic monsters / game
2.0 vs 2.7 typical
Be at the dragon pit before it spawns, not after the fight is over.
Objectives
Objective damage / min
707 vs 925 typical
Hit the objective while the team holds the area instead of chasing.
Aggression
First blood rate
0% vs 7% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Not a priority
Strengths
Deaths / min
0.15 vs 0.20
83 of 100 against junglers, and it matters: the better half of Diamond junglers wins 71% of games, the other half 24%.
Damage / min
832 vs 707
75 of 100 against junglers, and it matters: the better half of Diamond junglers wins 57% of games, the other half 38%.
Solo kills / game
2.1 vs 1.2
81 of 100 against junglers, and it matters: the better half of Diamond junglers wins 57% of games, the other half 43%.
Identity
All-Rounder
No axis stands out above the pack.
Among junglers, vision leads at 60 of 100, built on 1.25 vision score a minute and 2.1 control wards a game. Aggression trails at 33, with 0% first blood rate.
Among junglers
Diamond junglers with above-median epic monsters a game win 82% of games; below it, 28%.
Diamond junglers with above-median objective damage a minute win 77% of games; below it, 18%.
Diamond junglers with above-median first blood rate win 55% of games; below it, 47%.