Playstyle
60 games
Playstyle radar
60 gamesCompared with Master+ junglers, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
46
of 100
Damage
Damage per minute and share of the team's damage
55
of 100
Farming
CS pace, gold income and early-lane farm
41
of 100
Vision
Vision score, control wards and ward clears
27
of 100
Objectives
Epic monsters, objective damage and plates
41
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
20
of 100
last 60season139 games
What to work on
60 gamesSurvivabilityStart here
Deaths / min
0.27 vs 0.20 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
14% vs 10% typical
Avoid the late death that costs a minute of the map when every second counts.
Farming
Gold / min
467 vs 515 typical
Take plates and camps when the lane is pushed instead of waiting for the next fight.
Not a priority
Strengths
Solo kills / game
2.9 vs 1.4
100 of 100 against Master+ Locke players, and it matters: the better half of Locke junglers wins 55% of games, the other half 40%.
CS at 10 min
20.4 vs 3.6
100 of 100 against Master+ Locke players. Keep it; it is part of how the games get won.
Identity
Carry
The team's damage runs through them.
Among junglers, damage leads at 63 of 100, built on 845 damage a minute and 21% team damage share. Survivability trails at 18, with 14% time spent dead. That is the Assassin trade: survivability is not where this class wins games.
Among junglers
Locke junglers with fewer deaths a minute than the median win 69% of games; with more, 22%.
This season, in your wins 0.22, in your losses 0.33 · 79W 60L
Locke junglers with less time spent dead than the median win 66% of games; with more, 26%.
This season, in your wins 11%, in your losses 16% · 79W 60L
Locke junglers with above-median gold a minute win 67% of games; below it, 24%.
This season, in your wins 499, in your losses 423 · 79W 60L