Playstyle
25 games
Playstyle radar
25 gamesCompared with Diamond top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
34
of 100
Damage
Damage per minute and share of the team's damage
15
of 100
Farming
CS pace, gold income and early-lane farm
53
of 100
Vision
Vision score, control wards and ward clears
23
of 100
Objectives
Epic monsters, objective damage and plates
33
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
58
of 100
What to work on
25 gamesDamageStart here
Damage / min
541 vs 803 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Objectives
Objective damage / min
279 vs 394 typical
Hit the objective while the team holds the area instead of chasing.
Farming
Gold / min
371 vs 413 typical
Take plates and camps when the lane is pushed instead of waiting for the next fight.
Not a priority
Strengths
Deaths / min
0.19 vs 0.22
70 of 100 against top laners, and it matters: the better half of Diamond top laners wins 65% of games, the other half 30%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among top laners, survivability leads at 67 of 100, built on 0.18 deaths a minute and 10% time spent dead. Damage trails at 13, with 621 damage a minute.
Among top laners
Diamond top laners with above-median damage a minute win 56% of games; below it, 39%.
Diamond top laners with above-median objective damage a minute win 70% of games; below it, 26%.
Diamond top laners with above-median gold a minute win 66% of games; below it, 30%.