Playstyle radar
35 gamesCompared with Diamond supports, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
50
of 100
Damage
Damage per minute and share of the team's damage
54
of 100
Utility
Healing, shielding, lockdown and saves for allies
46
of 100
Vision
Vision score, control wards and ward clears
63
of 100
Objectives
Epic monsters, objective damage and plates
53
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
60
of 100
What to work on
35 gamesAggressionStart here
First blood rate
0% vs 4% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Strengths
Objective damage / min
131 vs 89
73 of 100 against supports, and it matters: the better half of Diamond supports wins 69% of games, the other half 27%.
Kills / min
0.12 vs 0.07
75 of 100 against supports, and it matters: the better half of Diamond supports wins 52% of games, the other half 43%.
Damage / min
542 vs 346
81 of 100 against supports, and it matters: the better half of Diamond supports wins 52% of games, the other half 44%.
Identity
Vision Keeper
Controls the map with wards and sweeps.
Among supports, vision leads at 66 of 100, built on 2.15 vision score a minute and 4.1 control wards a game. Utility trails at 41, with 96 ally heal + shield a minute.
Among supports
Diamond supports with above-median first blood rate win 52% of games; below it, 47%.
In your wins 0%, in your losses 5% · 14W 21L