Playstyle
10 games
Playstyle radar
10 gamesCompared with Platinum supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
46
of 100
Damage
Damage per minute and share of the team's damage
38
of 100
Utility
Healing, shielding, lockdown and saves for allies
48
of 100
Vision
Vision score, control wards and ward clears
69
of 100
Objectives
Epic monsters, objective damage and plates
45
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
10
of 100
What to work on
10 gamesSurvivabilityStart here
Deaths / min
0.31 vs 0.21 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
14% vs 9% typical
Avoid the late death that costs a minute of the map when every second counts.
Objectives
Epic monsters / game
1.3 vs 1.6 typical
Be at the dragon pit before it spawns, not after the fight is over.
Not a priority
Strengths
Turret plates / game
8.8 vs 6.4
79 of 100 against supports, and it matters: the better half of Platinum supports wins 77% of games, the other half 24%.
Vision score / min
3.35 vs 2.52
100 of 100 against supports, and it matters: the better half of Platinum supports wins 54% of games, the other half 45%.
Ally saves / game
6.00 vs 0.63
100 of 100 against supports, and it matters: the better half of Platinum supports wins 55% of games, the other half 48%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among supports, vision leads at 71 of 100, built on 6.7 control wards a game and 2.28 vision score a minute. Survivability trails at 11, with 0.31 deaths a minute.
Among supports
Platinum supports with fewer deaths a minute than the median win 66% of games; with more, 33%.
Platinum supports with less time spent dead than the median win 64% of games; with more, 35%.
Platinum supports with above-median epic monsters a game win 73% of games; below it, 30%.