Playstyle radar
60 gamesCompared with Diamond mid laners, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
45
of 100
Damage
Damage per minute and share of the team's damage
43
of 100
Farming
CS pace, gold income and early-lane farm
47
of 100
Vision
Vision score, control wards and ward clears
47
of 100
Objectives
Epic monsters, objective damage and plates
46
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
43
of 100
last 60season330 games
What to work on
60 gamesObjectivesStart here
Objective damage / min
259 vs 312 typical
Hit the objective while the team holds the area instead of chasing.
Survivability
Deaths / min
0.23 vs 0.21 typical
Stay out of the fog when the enemy jungler is unseen.
Aggression
Kills / min
0.20 vs 0.25 typical
Convert the leads you build into kills on the map instead of resetting on them.
Strengths
CS at 10 min
81.4 vs 74.5
81 of 100 against mid laners, and it matters: the better half of Diamond mid laners wins 52% of games, the other half 44%.
Identity
All-Rounder
No single lean, a bit of everything.
An even profile among mid laners: survivability peaks at 48 while aggression sits at 41, and nothing strays far from the middle of the pack. Games are won a little bit of everywhere.
Among mid laners
Diamond mid laners with above-median objective damage a minute win 71% of games; below it, 24%.
This season, in your wins 267, in your losses 111 · 154W 173L
Diamond mid laners with fewer deaths a minute than the median win 66% of games; with more, 29%.
This season, in your wins 0.16, in your losses 0.26 · 155W 175L
Diamond mid laners with above-median kills a minute win 62% of games; below it, 33%.
This season, in your wins 0.17, in your losses 0.11 · 155W 175L