Playstyle
60 games
Playstyle radar
60 gamesCompared with Master+ supports, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
38
of 100
Damage
Damage per minute and share of the team's damage
27
of 100
Utility
Healing, shielding, lockdown and saves for allies
58
of 100
Vision
Vision score, control wards and ward clears
12
of 100
Objectives
Epic monsters, objective damage and plates
56
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
52
of 100
last 60season123 games
What to work on
60 gamesVisionStart here
Vision score / min
2.12 vs 2.78 typical
Deep wards after a won fight and a sweep before every objective.
Vision
Control wards / game
2.2 vs 6.2 typical
Buy a control ward on most backs and place it where the next fight happens.
Aggression
Kills / min
0.05 vs 0.07 typical
Follow the carry's all-in with your own damage instead of only peeling.
Not a priority
Strengths
Turret plates / game
7.9 vs 5.2
83 of 100 against Master+ Nautilus players, and it matters: the better half of Nautilus supports wins 78% of games, the other half 22%.
Identity
All-Rounder
No axis stands out above the pack.
Among supports, survivability leads at 56 of 100, built on 0.21 deaths a minute and 9% time spent dead. Vision trails at 13, with 2.04 vision score a minute.
Among supports
Nautilus supports with above-median vision score a minute win 55% of games; below it, 43%.
This season, in your wins 2.11, in your losses 1.93 · 73W 50L
Nautilus supports with above-median control wards a game win 54% of games; below it, 45%.
This season, in your wins 2.4, in your losses 2.0 · 73W 50L
Nautilus supports with above-median kills a minute win 55% of games; below it, 43%.
This season, in your wins 0.04, in your losses 0.06 · 73W 50L