Playstyle
34 games
Playstyle radar
34 gamesCompared with Arena players.
Axis breakdown
Placement
Average finish and top-2 rate
38
of 100
Damage
Damage per minute and share of the duo's damage
40
of 100
Frontline
Damage soaked and mitigated for the duo
54
of 100
Utility
Healing and shielding for the duo
30
of 100
Control
Crowd control uptime and immobilizations
38
of 100
Mechanics
Skillshots landed and dodged
54
of 100
What to work on
34 gamesWin-rate evidence is not available for every stat yet; stats without it are ranked by the gap alone and never coached first.
DamageStart here
Damage / min
1370 vs 1552 typical
Commit abilities early in the round instead of saving them; rounds are short.
Control
Immobilizations / game
26.0 vs 33.6 typical
Land the lockdown on the carry, not the frontliner.
Utility
Ally heal + shield / min
22 vs 51 typical
Time shields and heals to the opponent's burst, not before it.
Identity
Contender
No axis stands out above the field.
Among Arena players, frontline leads at 54 of 100, built on 12% damage taken share and 2588 damage mitigated a minute. Utility trails at 30, with 22 ally heal + shield a minute.
Among Arena players
Arena players with above-median damage a minute win 56% of games; below it, 10%.
In your wins 1827, in your losses 1009 · 15W 19L
Arena players with above-median immobilizations a game win 39% of games; below it, 28%.
In your wins 33.2, in your losses 20.3 · 15W 19L
Arena players with above-median ally heal + shield a minute win 37% of games; below it, 32%.
In your wins 24, in your losses 20 · 15W 19L